How Long Does It Take to Read a Wheel of Time

wheel of time

Elaine Chung

Lord of the Rings isn't the only set of fantasy novels getting the big budget screen treatment courtesy of Jeff Bezos. The Wheel of Time has but arrived on Amazon Prime number Video, all but ensuring that Robert Jordan's best-selling series is about to captivate legions of new readers. Just, be warned, the barrier to entry is steep. Despite the serial' global popularity, with over xc one thousand thousand copies sold, the saga isn't for the faint of heart, clocking in at 15 dense books, 2782 named characters, and thousands of pages. (And you thought Dune was convoluted!) The unacquainted would be forgiven for wondering how best to scale the mountain.

That's where we come in. We've spelunked our way through The Cycle of Time to bring you this roadmap to the sprawling serial, with guidance on how best to navigate the novels and what to expect from each outing. Season 1 of Amazon's series is expected to span merely the first installment, The Centre of the World, and so nosotros recommend starting at that place, then plowing through the ensuing books in their publication society. The series changed hands for the final three volumes, attributable to Jordan'southward death in 2007, but with a treasure trove of notes from the author's personal annal, fantasy favorite Brian Sanderson managed to bring the titanic story domicile, just as Jordan intended.

Drawing on global mythologies nigh the cyclical nature of time, equally well as familiar themes of fate and free will, The Wheel of Time looms large in the literary canon as a definitive work that both subverted and expanded what's possible for epic fantasy. If you lot autumn in love with the books, don't finish exploring—at that place's a whole world of video games, roleplaying games, and even soundtracks to get lost in.

Let's dive in.

i The Eye of the World

The journeying begins with The Heart of the World. In a peaceful village named Emond'south Field, a mysterious traveler named Moiraine Damodred arrives, seeking the Dragon Reborn: an individual destined to stand up confronting The Night One, a malevolent force determined to bring anarchy and destruction to these sleepy lands. When the village is attacked by trollocs (beastly soldiers), Moiraine fights off the attackers aslope a ring of locals: Rand, Mat, Perrin, Egwene, and Thom. To salvage their village from further attacks, the group flees, just to exist separated along the perilous journey. When Rand decimates the trolloc regular army in a climactic battle, drawing on the One Power, Moiraine begins to suspect that Rand may be the Dragon Reborn.

ii The Great Hunt

For centuries, legends take coalesced effectually the Horn of Valere, a powerful artifact that, when blown, summons dead heroes to fight on behalf of the Lite. When the horn is stolen, Rand sets out to keep information technology from falling into the Nighttime One'southward easily, but first, he'll accept to stride into his destiny as the Dragon Reborn, and master the magical capabilities he never dreamed of harnessing.

three The Dragon Reborn

Rand has been declared the Dragon Reborn, while the war-ravaged peoples of the globe weep out for his help. Merely before he can come up to their rescue, he must complete another test: remember the mythical crystal sword Callendor, which tin can only be wielded past the Champion of Light, from a fearsome fortress known as the Rock of Tear. Journeying aslope Moiraine and other allies, the quest will test Rand's mettle, and illuminate the truth of his destiny.

iv The Shadow Rising

Callendor in manus, Rand travels to the Aiel Waste, a desert region occupied by a mysterious race of legendary warriors. Rand hopes to be all-powerful as their prophesied leader, but the journey will demand much of him, forcing him to relive bequeathed history, notice the clandestine past of the Aiel, and chief the way of channeling the One Power.

five The Fires of Heaven

Fearful that some Aiel will renounce his leadership and marry with his enemies, Rand rallies his Aiel followers to the defence force of Cairhien, a urban center threatened by dark forces. With the armies of darkness beaten back, Rand establishes control of the city, and plans to avenge the deposed queen. Rand's battle with her killer leads him into the world of dreams, where he seeks to stamp out an evil leader once and for all.

6 Lord of Chaos

As the threat posed by the Nighttime One grows, Rand sets virtually training a new legion of men who tin can channel the I Power. Meanwhile, Cairhien receives an unexpected company seeking to control Rand, which sets off political intrigue. When Rand is kidnapped and tortured by an agent of dark forces, his followers take up arms in the climactic Battle of Dumai'southward Wells, which ends with rebels forced to swear fealty to the Dragon Reborn.

vii A Crown of Swords

Rand's friends search for the Basin of the Winds, an important magical antiquity with the power to contrary the endless heat waves implemented by the Night 1. Meanwhile, female channelers (known as Aes Sedai) from different lands assemble, and Rand attempts to quell a rebellion among nobles in Cairhien.

8 The Path of Daggers

With the Bowl of the Winds located, the Aes Sedai succeed in their attempt to opposite the Dark I's climate manipulations. Elsewhere, Rand works to repel invading forces, and suffers an attack from a traitorous enemy.

9 Winter's Heart

While Rand is on the run, his friends make moves to gain power and pace into their destinies. Mat kidnaps the woman he's prophesied to marry, while Perrin pursues the warrior who kidnapped his wife. Winter's Eye culminates with a major game-changer when Rand cleanses saidin (the male dimension of the One Power) of the Nighttime One's influence.

x Crossroads of Twilight

While Perrin will cease at nothing to rescue his kidnapped wife, even torturing prisoners for information regarding her whereabouts, Mat courts his helpmatehoped-for, the Daughter of the Ix Moons, whom he discovers can aqueduct the I Power. Elsewhere, Rand fathers twins in secret. Stories converge when a truce requires the Dragon Reborn to meet with the Daughter of the 9 Moons.

11 New Jump

Some Wheel of Time fans argue that y'all can skip New Jump, a prequel that takes place twenty years before the events of The Middle of the Globe. Nosotros include it here to preserve the integrity of the series' publication social club, merely merely know that this installment will transport you hopscotching astern in time. The story focuses on Moiraine Damodred, tracking how she became Aes Sedai, and recounting how she witnessed a prophecy of the Dragon'south rebirth.

12 Knife of Dreams

Hashemite kingdom of jordan went out with a bang in Knife of Dreams, the concluding installment he managed to pen earlier his death. In this book, the world is changing: unusual trolloc attacks, appearances of the walking expressionless, and ripples in the cloth of time indicate that the Terminal Battle is drawing about. Rand and the Daughter of the Nine Moons negotiate a truce, merely things run off the rails when Lews Therin (Rand'due south alter-ego) seizes control of saidin. The ensuing conflict costs Rand his left hand; we also learn that the mental disorder allowing him to communicate with his past self volition likely kill him.

13 The Gathering Tempest

Hashemite kingdom of jordan intended for A Retentivity of Light, the final installment of the series, to follow Pocketknife of Dreams. Just after Jordan's passing, it became articulate that A Memory of Calorie-free was as well vast to publish in one go; thus, it was split into 3 volumes, which Sanderson constructed from Jordan's extensive notes. Sanderson takes the wheel with The Gathering Tempest, teeing upward the climactic fight between the forces of Light and Shadow. According to the prophecy, the Dragon Reborn must fight in the Terminal Battle for the forces of Light to have a shot at victory, but earlier the battle, Rand must kickoff rally the world'due south forces—and get a grip on his sanity.

xiv Towers of Midnight

In the last days earlier the Last Boxing, the globe unravels. Mat and Perrin must marshal their followers to take up arms in humanity's terminal stand up. And so too must they embrace their destinies, channelling the powerful and mysterious forces within themselves for the good of the world. Meanwhile, Rand'due south power and madness grow, all while an army of Trollocs spills out across the land.

xv A Memory of Calorie-free

The armies of the world assemble for the catholic confrontation betwixt Light and Shadow. It all comes down to a fateful duel between Rand and the Dark One, during which Rand must harness all dimensions of the One Power to imprison and defeat the Dark 1. Afterwards the dust settles, Rand is believed dead, but his inner circle knows that he survived in an evil cohort's trunk, galloping away in hugger-mugger, even though he can no longer channel the One Power. Sounds like spin-off fodder, doesn't it? Maybe by the time you go far to book fifteen, it'll exist you taking the baton from Hashemite kingdom of jordan and Sanderson.

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Source: https://www.esquire.com/entertainment/books/g38256196/wheel-of-time-books-in-order/

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